Orc Quest: 2017 May

This month was a blast! Got a new cool cup to satisfy my endless coffee addiction and it is finally getting warm around here. And I played a lot of board games, yes, me likey.

Now, about Orc Quest. This month implemented something I have wanted to do for a long time, new skill panel. Ah yees! 
Also cleared up text log a lot. Loot button and hunting button clogged up the text log and story elements got lost in progress. And I did something I have not done before, my own Sound Controller. This was surprisingly  easy to implement.


This month change log:
*New skill/camp panel. Every upgrade can be improved.
*Implemented loot rarity levels and now common, uncommon and rare loot can drop from different enemies.
*Clearing all the dungeons on the first map, unlocks new spooky cave map.
*Resource gain bars-related to wrk wrk panel.
*Sounds for hunting and goblin trap
*Improved loot visuals, little bit
*Cleared up return to camp panel
*Refractoring, ohh so much code refactoring. (the code is still kind of a mess, but iz better now)
*Hundreds of small fixes and tweaks (UI scaling, button locations, etc.)

So, let me know, how did you like this update. 

Orc orc ORc!

Files

OrkQuest.apk (22 MB)
51 days ago

Get Orc Quest - Early Access

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